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Testimonial

  • "Watch out for the punny ants!"
    — Jean

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2008-08-27New high level zone!

I've added a new high level zone (level 46), as well as 5 new monsters.

2008-08-26Bug fix and feature revival

I've fixed a bug with the displaying of set bonuses. Before, the set bonus would always display the bonus for whatever set you were currently wearing (or if you weren't wearing a set, just the items in the set). Now the set bonuses for the set are displayed properly.

In a related note, I've brought back a (rather useful) feature from the grave. When viewing items or sets, you can see the difference from your currently equipped item/set to the new item/set in brackets beside each stat, (like so). So, if you're pondering on whether or not you should swap out that Dagger for the Ultra Death Bringer QX6800 Platinum Edition, now you can make a more informed decision with less effort.

2008-08-25New content!

I've added one new zone, one new quest, four new monsters, and three new items. Enjoy!

2008-08-24A few updates and a bug fix

The progress bar design for HP/MP has been updated, and has also been applied to the EXP portion of the sidebar, this new bar shows how close you are to the next level, much like the "next level" bar in the player profile. The screenshots page has also been updated to show off this and the slew of other updates from yesterday.

In other news, I fixed a minor bug where players didn't get fully healed when they leveled up, if they had a set bonus that granted extra HP/MP.

2008-08-23A slew of spit and polish updates

I've made rather a large number of smaller updates that really add positively to the overall feel of Game!. If you have a quick look around, you'll probably notice many of them, the most obvious of which are the updated prettybox designs (what you're probably reading this news item out of), and the updated top and bottom navigation areas, as well as the left character pane.

Other notable changes include more elements shrinkwrapping to fit their contents better, especially form elements and the character boxes in the character selection screen.

There's more changes than that, but I'll let you discover those on your own.

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